Alice in Wonderland Inspires Science Games
Alice in Wonderland’s surprising and surreal world, the subject of Tate Liverpool’s autumn exhibition, has also inspired Wondermind, a series of pioneering interactive games, videos and an online blog to help children learn about the science of the developing human brain. Supported by a Society Award from the Wellcome Trust, Wondermind builds on a long and successful history of collaboration between art and science, but this project is the first time that Tate has engaged scientists to work directly with children.
Taking inspiration from the works on display and from the Tate collection, Wondermind is a suite of online games and interactive films for children aged 8-12 that illustrate the developmental neuroscience of the growing brain. Four stations, located in the gallery foyer, café, Family Room and Response Room, will allow visitors to explore cutting-edge science in a playful environment, and learn amazing facts about a child’s growing brain. The games, developed by independent games studio Preloaded, can also be played on www.enterwondermind.com, accessible via the Tate Kids website, giving thousands of children across the UK the chance to learn more about cognitive development.
Players need to complete tasks such as finding out who painted the Queen of Hearts’ roses, helping Alice find the Cheshire Cat and White Rabbit, and making sure the Mad Hatter delivers a specific type of tea into the cups of his guests. Through the games, players will learn about the development of cognitive functions such as memory, spatial awareness and language.
The Wondermind scientists will also contribute to a blog, which will pose questions about neuroscience, the link between art and science and the art of Alice in Wonderland. Visitors to the site will be invited to join the discussion and there will be a competition for schools. Artworks from the Tate Collection will further enrich the Wondermind experience, both on and offline.